![]() The mystery-horror game is seeking entirely new seas and the weird shores that they lap against. It would have been easy to go back to a familiar well but my experience with the game’s opening hours showed signs of fresh dowsing.ĭraugen is looking farther afield. He wants to do Chapters right because so many people have waited for so long but that doesn’t mean the team haven’t left themselves room for a little experimentation. I suspect that’s a combination of the long hours already being spent on the game as well as the weight of expectation. There’s a slight weariness at times when he talks about Dreamfall. It’s become their story rather than ours, and not everybody here worked on The Longest Journey or Dreamfall. “Dreamfall belongs to Funcom, it belongs to my youth, it belongs to the fans. ![]() “Everytime somebody buys the previous games to catch up on the story before playing Chapters, we’re still making sales for Funcom!” Tørnquist is amused by the idea that Dreamfall is his series. For one thing, Red Thread have licensed the rights to the series from Funcom. The move from Funcom to a new independence seems intrinsically linked to Dreamfall and the desire to continue the saga that began more than fifteen years ago, but the story isn’t that simple. The Nordic horror/mystery will be his new team’s second release and, as he explained to me during a recent visit to Oslo, it’s the game they were founded to create. That’s something of a surprise, considering that a script and concept for Dreamfall Chapters have existed in his mind (and on various hard drives) for more than a decade now. ![]() Ragnar Tørnquist describes Draugen as the game at the heart of Red Thread Studios.
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